Thursday, 3 May 2012

Finished Animatic

The above animatic shows my final, finished animatic. This animatic contains the changes suggested to me by my tutors, and is benefitted from these changes. Instead of the Orphan's focus being the lost coin through the film, the focus is now on catching up with the old man. This is a better focus, as it gives the impression that the boy is trying to catch up with the man to rob or pick pocket him, rather than to return the coin. I am very pleased with the final outcome of the animatic. I have been able to take forward the techniques I learnt within the Digital skilling module, and apply new approaches to the piece as I went along.  Although the run time is a little long, as the project progresses into my third year, I will be able to edit the piece further. This process will be even simpler when I start to apply my story into Maya, as I will then have an actual camera to move around to compose my shots. I think that the next process to the creation of my third year film would be to create an animatic in 3D using Maya. This is something I will work on during the summer break, ready to begin production when I return to University in September.

As a final piece for this module, I am happy with my animatic. It is able to show the directorial skills i have deveolped so far, and also show my creative vision which I hope to bring to life within my final year.

Finished Character Model



The above video shows my finished character model. The character performs a full body rotation, giving views of the whole model. Overall, I am happy with the model. I feel as though it has been a natural continuation of the modeling skills I learnt within the Skills development module, as well as the new skills I have learnt since then, such as Z Brush. At this point, I think that the character model can be seen as a sort of side project to my animatic work. That is not to say that the character model is not important, it is just that my main focus of this module was developing my Directorial skills; which I have done with the animatic. However, I am pleased with the character model, and with further development, could be used within my third year film.


Texturing my Character


After the character had been modeled within Z Brush, I then went on to texture the character. I also used Z Brush to complete this process. Texturing in Z Brush, for me, was a very creative process, as it allowed me to "paint" directly onto the model; a feature that is not available within Maya. I focused on a muted colour scheme for the character, as this reflected the overall style I wish to emulate within my final, finished film. After the character had been textured, I was able to import the newly sculpted model, and textures, directly into Maya. The character is shown below back within Maya.





Modeling in Z Brush



After completing my base mesh of my character in Maya, I then imported the mesh into Z Brush. Z Brush allowed me to gain a further level of detail to my character model that I would have been able to obtain using Maya alone. I used Z Brush to give my character a sculpted, stop motion puppet aesthetic. I wanted my character to appear as if it was sculpted out of a lump of clay, and the sculpting tools within Z Brush allow me to give my work this finish. The main area that I concentrated this effect onto was the character's beard, hair and eyebrows. The rest of the body was mostly left as it appeared within Maya. I really like the aesthetic Z Brush was able to give my character, and is definitely a program I would use within my work again.