As a final piece for this module, I am happy with my animatic. It is able to show the directorial skills i have deveolped so far, and also show my creative vision which I hope to bring to life within my final year.
Thursday, 3 May 2012
Finished Animatic
As a final piece for this module, I am happy with my animatic. It is able to show the directorial skills i have deveolped so far, and also show my creative vision which I hope to bring to life within my final year.
Finished Character Model
Texturing my Character
After the character had been modeled within Z Brush, I then went on to texture the character. I also used Z Brush to complete this process. Texturing in Z Brush, for me, was a very creative process, as it allowed me to "paint" directly onto the model; a feature that is not available within Maya. I focused on a muted colour scheme for the character, as this reflected the overall style I wish to emulate within my final, finished film. After the character had been textured, I was able to import the newly sculpted model, and textures, directly into Maya. The character is shown below back within Maya.
Modeling in Z Brush
After completing my base mesh of my character in Maya, I then imported the mesh into Z Brush. Z Brush allowed me to gain a further level of detail to my character model that I would have been able to obtain using Maya alone. I used Z Brush to give my character a sculpted, stop motion puppet aesthetic. I wanted my character to appear as if it was sculpted out of a lump of clay, and the sculpting tools within Z Brush allow me to give my work this finish. The main area that I concentrated this effect onto was the character's beard, hair and eyebrows. The rest of the body was mostly left as it appeared within Maya. I really like the aesthetic Z Brush was able to give my character, and is definitely a program I would use within my work again.
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