After the character had been modeled within Z Brush, I then went on to texture the character. I also used Z Brush to complete this process. Texturing in Z Brush, for me, was a very creative process, as it allowed me to "paint" directly onto the model; a feature that is not available within Maya. I focused on a muted colour scheme for the character, as this reflected the overall style I wish to emulate within my final, finished film. After the character had been textured, I was able to import the newly sculpted model, and textures, directly into Maya. The character is shown below back within Maya.
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